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Bricks (also called blocks), are the most basic material in Everybody Edits. They can be found in the tool bar.
There are 22 normal bricks (36 including colors) available to all players, not including purchasable items. Many blocks can be bought in the shop, mostly coming in the form of packs.
There are also nine bricks exclusively for beta players. Bricks are separated into four categories on the tool bar: Blocks, Action, Decorative, and Background. The blocks are further grouped within the categories.
To place a brick, you click the brick from the tool bar, and click where you would like to place it on the map. You can click and drag to create a line, however dragging is not possible in an open world where there is no code set.
You can assign bricks numbers zero through nine and quickly select it by pressing its' associated number key. Holding the the Shift or Ctrl key selects the "empty" block, otherwise known as the "eraser". It is only selected for as long as the key is held.
Block bricks include all the the solid bricks which have no special functions, with the exception of secret bricks and one-way bricks. They are all platforms.
These are the plain, monochrome blocks. You can change the border of your saved level with these. There are nine colors: gray, blue, purple, red, orange, chartreuse yellow, bright green, light blue, and black.
Only beta players can use these bricks. There are nine colors: gray, blue, purple, red, orange, gold, light green, light blue, and black. Beta blocks appear brighter on the minimap than the basic blocks.
There's a construction style block, a block that seems to have a face on it, and a dark block that doesn't appear on the minimap. Another block is the fully black block, which will show up transparent on the minimap. In order to use the fully black block, you must buy it in the shop for 1250 energy. The other 3 blocks are free and anybody can use them.
These are sets which can be bought in the shop.
A pack of blocks consisting of 2 crate like blocks, a wooden tile, and 2 metal blocks, costing 650 energy.
Secret blocks come in three kinds. When they are not revealed, one looks like a normal fully black block and the other looks like an empty space. The last is a invisible block that will never be revealed unless in God mode. The first is actually a fake brick that a player can freely travel through. The second is an invisible brick that can be used to obstruct a player, The third is just a invisible collide-able block, In the early stages of secret bricks, people would have to remember where all the secret bricks were. However, after Chris updated the game, he changed the way they work. Now, when a player touches the brick, they will change to reveal the actual type of brick they are. That way, a player can see the progress that made in a level. Any player that has access to edit rights can view all secret bricks in their true form. This sells for 500.
Eight blocks with a tint. Colors are: Red, Magenta, Indigo, Blue, Cyan, Green, Yellow and Pale Orange. This sells for 650 energy.
Seven blocks made to look like colorful mineral rocks. Colors are: Red, Magenta, Blue, Cyan, Green, Yellow and Orange. They also show brightly in the minimap. This costs 250 energy.
These blocks are made to look like candy. There are four regular bricks in this package in addition to two backgrounds blocks and 4 one-way blocks. These one-way blocks can be jumped through from under, but players cannot pass through them from the top. This sells for 1000.
This package includes a block that looks like a grey brick wall. It also includes four backgrounds and a decoration. The backgrounds are a darker version of the block, an open window and two barred windows. The decoration depicts prison bars, which the player can go behind. This sells for 300.
Action bricks change the condition of the smiley's movements and allow the players to interact with the level.
Keys, doors and gates
Doors and gates are often called locks in Everybody Edits. By default doors are solid, and gates are open to be passed through, but when a player come in contact with a key, the corresponding color gates and doors swap from being solid to open and vice-versa. Locks will remain in the switched state for 5 seconds unless another key of the corresponding color is hit before it can revert, which will cause the counter to reset. If the player is standing in an open lock brick when it changes, it will not change for him, but will for any player not also blocking the brick from changing. Once the player moves out of the block though, it will change to the correct state for them. The system is not perfect, and glitches can occur. Hackers or trolls may be able to activate keys without touching them, making them not ideal for certain levels.
Gravity accelerates a player to a maximum speed, provided their smiley is not in direct contact with a solid block in the direction of the field. All non-solid blocks except for arrows and the dot accelerate your character downward. Arrow bricks can be thought of as gravity modifiers, and change the direction of acceleration to the direction in which the arrow is pointing. The dot brick creates a zero-gravity field in which you are not accelerated at all. Inside dots, you are free to float around. When inside a gravity field, you have no control over your motion parallel to the direction of the field, and can only control motion perpendicular to it.
If you enter the gravity field in the opposite direction to which it is acting, your smiley is decelerated. If you have enough speed and the field is small enough, it is possible to completely pass through the field. If these conditions aren't met, your smiley will be accelerated backwards and is usually ejected from the field. The speed attainable by moving in the direction of the gravity field is much greater than that attainable by moving perpendicular to it. For these reasons, gravity bricks are the basis for many advanced speed challenges and puzzles in the game.
The most common use of gravity bricks is to return a player to a previous point in a level, usually as a punishment for failing a challenge. Some interesting effects can be created with gravity bricks, such as roller coasters and elevators (Cannon Wells). It should also be noted that, since the gravity is modified, a player can still jump. The smiley will jump in the direction opposite of the arrows, just like in normal gravity.
Gravity arrows and the dots do not appear on the minimap.
There are two types of coins in Everybody Edits. The first coin released was the golden regular coin. The second coin released was the blue bonus coin. In the beginning, blue coins existed in the game, but they where not selectable from the toolbar. Eventually, some users found out that they could place blue coins with a hack-tool. Many players were upset and created worlds to reflect this. Later the blue coin was added to the toolbar, however it was still not able to be placed in maps. Instead a screen popped up which said that once a donation-goal of $500 USD was reached, blue coins would be available for use in the game. On July 16 2010, this goal was reached, and Chris updated the game to version 0.7.5, where blue coins were available to be used.
When first released, the blue coin wasn't counted like the gold coin was. Chris later fixed this and now both coins have a counter in the top right corner of the game applet.
With version 0.9.1.0 released on January 10th coin doors were introduced. When the value indicated on the door is met the door will open. See also: Magic
Signs & Text Blocks
Signs are owner-only blocks that display a popup with text when the player moves their Smiley on top of it. They're usually used in Platforming Levels that have a focus on story telling, but are also used to give instructions in levels that need it, such as in Bot-assisted Levels. They also support parameters which display coin counts, death counts, level name or player name.
Moderators also have the ability to place text on the world itself with text blocks. These blocks are exclusive to moderators. Moderators can change the color of the text and place it on any world, they're typically placed to show that the Moderator has visited and enjoyed the level.
Decorative bricks are unable to be interacted with, and are placed on the same physical layer as block bricks and action bricks. They have no purpose but to improve the visual appeal of the levels in the playing area and they do not show up on the minimap.
Background bricks are unable to be interacted with, and are placed behind all other objects. They exist to improve the visual appeal of levels both on the minimap and in the playing area. They display on the minimap unless an opaque Block is placed on top of them.