PlayerIO: Difference between revisions
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|formerly=Player.IO (2009-2014)<br>Yahoo Games Network (2014-2016) | |formerly=Player.IO (2009-2014)<br>Yahoo Games Network (2014-2016) | ||
|foundingdate=2009 | |foundingdate=2009 | ||
|founders=Chris Benjaminsen<br>Oliver Pedersen | |founders=[[Benjaminsen|Chris Benjaminsen]]<br>Oliver Pedersen | ||
|parent=Odpy (2009-2011)<br>PlayerScale (2011-2013)<br>Yahoo (2013-2016)<br>The Games Platform Company (2016-present) | |parent=Odpy (2009-2011)<br>[[w:PlayerScale|PlayerScale]] (2011-2013)<br>[[w:Yahoo|Yahoo]] (2013-2016)<br>The Games Platform Company (2016-present) | ||
|links=[https://playerio.com/ Website] | |links=[https://playerio.com/ Website] | ||
}} | }} | ||
'''PlayerIO''' (formerly '''Player.IO''' and '''Yahoo Games Network''') is a multiplayer games platform created in 2009 by | '''PlayerIO''' (formerly '''Player.IO''' and '''Yahoo Games Network''') is a multiplayer games platform created in 2009 by Chris Benjaminsen and Oliver Pedersen.<ref>{{Cite|url=https://web.archive.org/web/20090228194134/http://odpy.com/about|archive=true|title=About us|source=Odpy|date=February 28, 2009}}</ref> It offers various services for multiplayer game developers, including file hosting and versioning, databases (BigDB), player accounts (PlayerObjects), and payment processing (PayVault), among others.<ref>{{Cite|url=https://playerio.com/documentation/services/|archive=https://web.archive.org/web/https://playerio.com/documentation/services/|title=PlayerIO Backend Game Services - Documentation|source=[[PlayerIO]]}}</ref> | ||
PlayerIO's parent company, PlayerScale, was acquired by | PlayerIO's parent company, PlayerScale, was acquired by Yahoo in 2013,<ref>{{Cite|url=https://techcrunch.com/2013/05/23/yahoo-acquires-gaming-platform-startup-playerscale/|archive=https://web.archive.org/web/https://techcrunch.com/2013/05/23/yahoo-acquires-gaming-platform-startup-playerscale/|title=Yahoo Acquires Gaming Infrastructure Startup PlayerScale|source=TechCrunch|date=May 23, 2013}}</ref> and the service was briefly rebranded, using the Yahoo Games Network label.<ref>{{Cite|url=https://web.archive.org/web/20140321194439/https://playerio.com/|archive=true|title=Player.IO is now part of Yahoo Games Network|source=[[PlayerIO]]|date=March 21, 2014}}</ref> It would rebrand again, using the name PlayerIO after being acquired by The Games Platform Company in 2016.<ref>{{Cite|url=https://web.archive.org/web/20190718192348/https://playerio.com/forum/viewtopic.php?f=9&t=36167|archive=true|title=THE GAMES PLATFORM COMPANY BUYS YAHOO GAMES BACKEND SERVICES|source=[[PlayerIO]] Forums|date=April 9, 2016}}</ref> | ||
== ''Everybody Edits'' == | == ''Everybody Edits'' == | ||
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== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
PlayerIO_Logo_2009.png|The Player.IO logo, from 2009-2013. | |||
PlayerIO_Loader.png|The Player.IO loader, seen in earlier versions of ''Everybody Edits''. | |||
PlayerIO_BigDB.png|A promotional screenshot of ''Everybody Edits''' BigDB page. | PlayerIO_BigDB.png|A promotional screenshot of ''Everybody Edits''' BigDB page. | ||
</gallery> | </gallery> | ||
Latest revision as of 03:43, 15 May 2026

| Formerly | Player.IO (2009-2014) Yahoo Games Network (2014-2016) |
|---|---|
| Founded | 2009 |
| Founder(s) | Chris Benjaminsen Oliver Pedersen |
| Parent Company | Odpy (2009-2011) PlayerScale (2011-2013) Yahoo (2013-2016) The Games Platform Company (2016-present) |
| Links | Website |
PlayerIO (formerly Player.IO and Yahoo Games Network) is a multiplayer games platform created in 2009 by Chris Benjaminsen and Oliver Pedersen.[1] It offers various services for multiplayer game developers, including file hosting and versioning, databases (BigDB), player accounts (PlayerObjects), and payment processing (PayVault), among others.[2]
PlayerIO's parent company, PlayerScale, was acquired by Yahoo in 2013,[3] and the service was briefly rebranded, using the Yahoo Games Network label.[4] It would rebrand again, using the name PlayerIO after being acquired by The Games Platform Company in 2016.[5]
Everybody Edits
Everybody Edits was created with the intent of being a sample game showcasing the persistent multiplayer capabilities of PlayerIO.[6] It used many of PlayerIO's features.
Gallery
-
The Player.IO logo, from 2009-2013.
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The Player.IO loader, seen in earlier versions of Everybody Edits.
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A promotional screenshot of Everybody Edits' BigDB page.
References
- ↑ "About us" – Odpy, February 28, 2009. (Archived)
- ↑ "PlayerIO Backend Game Services - Documentation" – PlayerIO. (Archived)
- ↑ "Yahoo Acquires Gaming Infrastructure Startup PlayerScale" – TechCrunch, May 23, 2013. (Archived)
- ↑ "Player.IO is now part of Yahoo Games Network" – PlayerIO, March 21, 2014. (Archived)
- ↑ "THE GAMES PLATFORM COMPANY BUYS YAHOO GAMES BACKEND SERVICES" – PlayerIO Forums, April 9, 2016. (Archived)
- ↑ "What Multiplayer game should I build using Flixel" – Flixel Forums, February 24, 2010. (Archived)


