Difference between revisions of "Platforming Level"
Different55 (Talk | contribs) (Added a notable examples table. Should we do this for all level types? Seems like a good idea. pls2reply on the discussion page for Category:Level Types) |
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'''Platforming Levels''' have a combination of [[Art Levels|art]] and [[Minigame Levels|minigames]], typically with the art controlling the movement of the minigames. | '''Platforming Levels''' have a combination of [[Art Levels|art]] and [[Minigame Levels|minigames]], typically with the art controlling the movement of the minigames. | ||
− | ==Features== | + | ==Common Features== |
The amount of art in a Platforming Level is heavily dependent on the level itself. Some Platforming Levels have the level design bend around the minigames, while others will have minigames wrapped around art. The choice is up to the creator(s). | The amount of art in a Platforming Level is heavily dependent on the level itself. Some Platforming Levels have the level design bend around the minigames, while others will have minigames wrapped around art. The choice is up to the creator(s). | ||
==Gameplay== | ==Gameplay== | ||
− | The goal of Platforming Levels, like many other types of levels, is to reach the end. Here, this is done by having the player navigate the map. Platforming levels are almost always able to be completed solo. Platforming Levels can be crafted to tell the player a story, either through the use of art or [[ | + | The goal of Platforming Levels, like many other types of levels, is to reach the end. Here, this is done by having the player navigate the map. Platforming levels are almost always able to be completed solo. Platforming Levels can be crafted to tell the player a story, either through the use of art or [[Signs]]. They can also be focused on providing an enjoyable playing experience through well-crafted minigames. |
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Latest revision as of 16:49, 16 March 2018
Platforming Levels have a combination of art and minigames, typically with the art controlling the movement of the minigames.
Common Features
The amount of art in a Platforming Level is heavily dependent on the level itself. Some Platforming Levels have the level design bend around the minigames, while others will have minigames wrapped around art. The choice is up to the creator(s).
Gameplay
The goal of Platforming Levels, like many other types of levels, is to reach the end. Here, this is done by having the player navigate the map. Platforming levels are almost always able to be completed solo. Platforming Levels can be crafted to tell the player a story, either through the use of art or Signs. They can also be focused on providing an enjoyable playing experience through well-crafted minigames.