Difference between revisions of "Platforming Level"

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(Gameplay: Fixed link to Signs block on bricks page.)
(Examples: fixed table)
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==Examples==
 
==Examples==
 
Some notable examples of Platforming Levels include:
 
Some notable examples of Platforming Levels include:
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{| class="wikitable" style="width:100%;"
 
! World Name      !!      Level Link      !!      Level Description <!-- Either a wiki link or a forum link -->
 
! World Name      !!      Level Link      !!      Level Description <!-- Either a wiki link or a forum link -->
 
|-
 
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Revision as of 20:54, 20 April 2015

Platforming Levels have a combination of art and minigames, typically with the art controlling the movement of the minigames.

Features

The amount of art in a Platforming Level is heavily dependent on the level itself. Some Platforming Levels have the level design bend around the minigames, while others will have minigames wrapped around art. The choice is up to the creator(s).

Gameplay

The goal of Platforming Levels, like many other types of levels, is to reach the end. Here, this is done by having the player navigate the map. Platforming levels are almost always able to be completed solo. Platforming Levels can be crafted to tell the player a story, either through the use of art or Signs, or they can be focused on providing an enjoyable playing experience through well-crafted minigames.

Examples

Some notable examples of Platforming Levels include:

World Name Level Link Level Description
OH SHIT BEARS OH SHIT BEARS OH SHIT BEARS