Multiplayer Platformworld: Difference between revisions

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bordered player recreations. need to figure out pixelation
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{{HistoryDate|date=February 24, 2010|desc=Benjaminsen makes a thread on the Flixel forums asking for game ideas. The PlayerIO application for ''Multiplayer Platformworld'' is created the same day.}}
{{HistoryDate|date=February 24, 2010|desc=Benjaminsen makes a thread on the Flixel forums asking for game ideas. The PlayerIO application for ''Multiplayer Platformworld'' is created the same day.}}
{{HistoryDate|date=?|desc=[[File:Player_(Prerelease).png|32px]] [[File:Other_Player_(Prerelease).png|32px]] At this point in development, players are represented by two vector circles. Brown bricks and face blocks are present.}}
{{HistoryDate|date=?|desc=[[File:Player_(Prerelease).png|32px]] [[File:Other_Player_(Prerelease).png|32px]] At this point in development, players are represented by two vector circles. Brown bricks and face blocks are present.}}
{{HistoryDate|date=March 1, 2010|desc=''Multiplayer Platformworld'' is released. [[File:Player_v1.png|32px]] [[File:Other_Player_v1.png|32px]] Players have been updated to be the same size as blocks, and now have outlines.}}
{{HistoryDate|date=March 1, 2010|desc=''Multiplayer Platformworld'' is released. [[File:Player_v1.png|class=pixel|32px]] [[File:Other_Player_v1.png|class=pixel|32px]] Players have been updated to be the same size as blocks, and now have outlines.}}
{{HistoryDate|date=?|desc=Added gravity arrows and the minimap.}}
{{HistoryDate|date=?|desc=Added gravity arrows and the minimap.}}
{{HistoryDate|date=March 5, 2010|desc=Added smileys, after being suggested by Flixel forums user lithander.}}
{{HistoryDate|date=March 5, 2010|desc=Added smileys, after being suggested by Flixel forums user lithander.}}

Revision as of 21:14, 20 April 2026

Multiplayer Platformworld (alternatively known as Platform Sandbox, Flixelwalker, and Blitwalker) was a tech demo created by Benjaminsen to display the online multiplayer capabilities of PlayerIO[1], and the direct predecessor to Everybody Edits. It was uploaded to Newgrounds and Nonoba on March 1, 2010, under different aliases.[2][3] In a similar fashion to Everybody Edits, the game was an online sandbox platformer where many players could edit the play area in real time.

The game was an unexpected success and would be updated several times in response to player feedback throughout early March 2010. The final update released on March 6, 2010, one day before the first release of Everybody Edits.

Gameplay

In Multiplayer Platformworld, up to 45[4] players (initially represented by red and transparent dots) could connect to a single world and place blocks one at a time. In later versions, players could also choose between six smileys, place gravity arrows, and view the minimap.

Oddities

Unlike Everybody Edits, the world boundaries had no collision and it was possible to fall through them indefinitely. Due to a UI bug, it's possible to select an invalid block, which takes on the appearance of the world boundary.

Gallery

History

Template:HistoryTable

References

  1. ↑ "What Multiplayer game should I build using Flixel" – Flixel Forums, February 24, 2010. (Archived)
  2. ↑ "Multiplayer Platformworld" – Newgrounds, March 1, 2010. (Archived)
  3. ↑ "Platform Sandbox" – Nonoba, March 1, 2010. (Archived)
  4. ↑ "Everybody Edits" – Newgrounds, March 7, 2010. (Archived)
  5. ↑ "FGS 2011: How I Built A $10,000/month Flash Game In My Spare Time" – Slideshare, February 27, 2011. (Archived)
  6. ↑ "Multiplayer Platformworld Nsfw" – Newgrounds, March 2, 2010. (Archived)