Difference between revisions of "Boss Level"
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In a Color Boss, the playing field is split into two, with each side being constructed of [[Bricks#Keys.2C_doors_and_gates|Doors]] of a different color. Each side features identical minigames and challenges, but are typically mirror images of each other. At the end of the challenges is a key for the other side's doors. Like Normal Bosses, they are accompanied by lobbies where players can wait for the next round. | In a Color Boss, the playing field is split into two, with each side being constructed of [[Bricks#Keys.2C_doors_and_gates|Doors]] of a different color. Each side features identical minigames and challenges, but are typically mirror images of each other. At the end of the challenges is a key for the other side's doors. Like Normal Bosses, they are accompanied by lobbies where players can wait for the next round. | ||
+ | ===Copy Smiley=== | ||
+ | |||
+ | In a Copy Smiley boss, the playing field is normally arranged so each player has their own area to sit it. When all of the areas are filled, the owner or the person who is 'bossing' will change a smiley that everyone has to copy. Normally there would be a certain amount of blocks under each area representing how many 'lives' each player has. The last person standing gets the prize. | ||
==Gameplay== | ==Gameplay== | ||
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In a Color Boss, the pool of players is divided between each half of the playing field. The players will then compete to try and reach the key at the end first, which will drop the floor out from underneath the opposing team's side. Wins are sometimes tallied with [[Bots]] or by hand. | In a Color Boss, the pool of players is divided between each half of the playing field. The players will then compete to try and reach the key at the end first, which will drop the floor out from underneath the opposing team's side. Wins are sometimes tallied with [[Bots]] or by hand. | ||
+ | |||
+ | ===Copy Smiley=== | ||
+ | |||
+ | Many players compete to change to the smiley the owner/'bosser' has to win the prize. | ||
[[Category:Player-originated concepts]] [[Category:Level Types]] | [[Category:Player-originated concepts]] [[Category:Level Types]] |
Revision as of 21:22, 4 May 2015
Bosses are a type of interactive level that can be considered live puzzles. They feature competitive play between players.
Contents
Features
Normal Boss
The owner or another editor creates a large rectangle or square in the map to serve as the playing field, and creates a Gate (typically at the top) where the players can wait for the next round to begin. Bosses are usually accompanied by lobbies, where the player can practice various puzzles.
Color Boss
In a Color Boss, the playing field is split into two, with each side being constructed of Doors of a different color. Each side features identical minigames and challenges, but are typically mirror images of each other. At the end of the challenges is a key for the other side's doors. Like Normal Bosses, they are accompanied by lobbies where players can wait for the next round.
Copy Smiley
In a Copy Smiley boss, the playing field is normally arranged so each player has their own area to sit it. When all of the areas are filled, the owner or the person who is 'bossing' will change a smiley that everyone has to copy. Normally there would be a certain amount of blocks under each area representing how many 'lives' each player has. The last person standing gets the prize.
Gameplay
Normal Boss
In a Boss Level, the goal is to be the last man standing. Prizes range from the Crown, to the level code or edit access, but the Crown is the most common. Typically you have to win a boss a certain number of times before the grand prize is given. This is controlled by a system of coins, coin doors, and gravity arrows. Boss levels involve multiple people trying to complete any of the level types listed here (as well as some Common puzzles) as fast as possible or before anybody else. Loss of a boss battle will often result in your falling to the bottom of the playing field, which may contain gravity arrows to push you back into the lobby. Unique to boss battles are active platforming, where if you aren't fast enough bricks below you start to disappear. Before the bricks disappear, the boss usually gives a warning by turning them red or another color.
Color Boss
In a Color Boss, the pool of players is divided between each half of the playing field. The players will then compete to try and reach the key at the end first, which will drop the floor out from underneath the opposing team's side. Wins are sometimes tallied with Bots or by hand.
Copy Smiley
Many players compete to change to the smiley the owner/'bosser' has to win the prize.