Multiplayer Platformworld: Difference between revisions

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m got my dates mixed up dont mind me
more images, new bug documented
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In ''Multiplayer Platformworld'', up to 45<ref>{{Cite|url=https://web.archive.org/web/20100309172043/http://www.newgrounds.com/portal/view/529716|archive=true|title=Everybody Edits|source=Newgrounds|date=March 7, 2010}}</ref> players (initially represented by red and transparent dots) could connect to a single [[world]] and place [[blocks]] one at a time. In later versions, players could also choose between six [[smiley]]s, place gravity arrows, and view the [[minimap]].
In ''Multiplayer Platformworld'', up to 45<ref>{{Cite|url=https://web.archive.org/web/20100309172043/http://www.newgrounds.com/portal/view/529716|archive=true|title=Everybody Edits|source=Newgrounds|date=March 7, 2010}}</ref> players (initially represented by red and transparent dots) could connect to a single [[world]] and place [[blocks]] one at a time. In later versions, players could also choose between six [[smiley]]s, place gravity arrows, and view the [[minimap]].


Unlike ''Everybody Edits'', the world boundaries had no collision and it was possible to fall through them indefinitely.
=== Oddities ===
Unlike ''Everybody Edits'', the world boundaries had no collision and it was possible to fall through them indefinitely. Due to a UI bug, it's possible to select an invalid block, which takes on the appearance of the world boundary.


== Gallery ==
== Gallery ==
<gallery>
<gallery>
Multiplayer_Platformworld_Prerelease.png|A prerelease screenshot of ''Multiplayer Platformworld'', showing two players.<ref>{{Cite|url=https://www.slideshare.net/slideshow/embed_code/key/uk4T2KoU1OGgXW|archive=https://archive.org/details/fgs-2011-how-i-built-a-10-000-month-flash-game-in-my-spare-time|title=FGS 2011: How I Built A $10,000/month Flash Game In My Spare Time|source=Slideshare|date=February 27, 2011}}</ref>
Multiplayer_Platformworld_Prerelease.png|A prerelease screenshot of ''Multiplayer Platformworld'', showing two players.<ref>{{Cite|url=https://www.slideshare.net/slideshow/embed_code/key/uk4T2KoU1OGgXW|archive=https://archive.org/details/fgs-2011-how-i-built-a-10-000-month-flash-game-in-my-spare-time|title=FGS 2011: How I Built A $10,000/month Flash Game In My Spare Time|source=Slideshare|date=February 27, 2011}}</ref>
Multiplayer_Platformworld_Newgrounds_Icon.png|Newgrounds icon for ''Multiplayer Platformworld''.
Loading_Screen_March_2010.png|The game's loading screen. You would see this while connecting to the room.
Multiplayer_Platformworld_March_2.jpg|Two players near a crude drawing on March 2, 2010.<ref>{{Cite|url=https://www.newgrounds.com/bbs/topic/1149743/1|archive=https://web.archive.org/web/20260418051923/https://www.newgrounds.com/bbs/topic/1149743/1|title=Multiplayer Platformworld Nsfw|source=Newgrounds|date=March 2, 2010}}</ref>
Multiplayer_Platformworld_March_2.jpg|Two players near a crude drawing on March 2, 2010.<ref>{{Cite|url=https://www.newgrounds.com/bbs/topic/1149743/1|archive=https://web.archive.org/web/20260418051923/https://www.newgrounds.com/bbs/topic/1149743/1|title=Multiplayer Platformworld Nsfw|source=Newgrounds|date=March 2, 2010}}</ref>
Multiplayer_Platformworld_Final.png|A screenshot of the final build of the game from March 6, 2010.
Multiplayer_Platformworld_Final.png|A screenshot of the final build of the game.
Multiplayer_Platformworld_Invalid_Block.png|[[Master1]] placing invalid blocks.
</gallery>
</gallery>


== References ==
== References ==
<references/>
<references/>

Revision as of 00:32, 20 April 2026

Multiplayer Platformworld (alternatively known as Platform Sandbox, Flixelwalker, and Blitwalker) was a tech demo created by Benjaminsen to display the online multiplayer capabilities of PlayerIO[1], and the direct predecessor to Everybody Edits. It was uploaded to Newgrounds and Nonoba on March 1, 2010, under different aliases.[2][3] In a similar fashion to Everybody Edits, the game was an online sandbox platformer where many players could edit the play area in real time.

The game was an unexpected success and would be updated several times in response to player feedback throughout early March 2010. The final update released on March 6, 2010, one day before the first release of Everybody Edits.

Gameplay

In Multiplayer Platformworld, up to 45[4] players (initially represented by red and transparent dots) could connect to a single world and place blocks one at a time. In later versions, players could also choose between six smileys, place gravity arrows, and view the minimap.

Oddities

Unlike Everybody Edits, the world boundaries had no collision and it was possible to fall through them indefinitely. Due to a UI bug, it's possible to select an invalid block, which takes on the appearance of the world boundary.

Gallery

References

  1. ↑ "What Multiplayer game should I build using Flixel" – Flixel Forums, February 24, 2010. (Archived)
  2. ↑ "Multiplayer Platformworld" – Newgrounds, March 1, 2010. (Archived)
  3. ↑ "Platform Sandbox" – Nonoba, March 1, 2010. (Archived)
  4. ↑ "Everybody Edits" – Newgrounds, March 7, 2010. (Archived)
  5. ↑ "FGS 2011: How I Built A $10,000/month Flash Game In My Spare Time" – Slideshare, February 27, 2011. (Archived)
  6. ↑ "Multiplayer Platformworld Nsfw" – Newgrounds, March 2, 2010. (Archived)