PlayerIO

| Formerly | Player.IO (2009-2014) Yahoo Games Network (2014-2016) |
|---|---|
| Founded | 2009 |
| Founder(s) | Chris Benjaminsen Oliver Pedersen |
| Parent Company | Odpy (2009-2011) PlayerScale (2011-2013) Yahoo (2013-2016) The Games Platform Company (2016-present) |
| Links | Website |
PlayerIO (formerly Player.IO and Yahoo Games Network) is a multiplayer games platform created in 2009 by Chris Benjaminsen and Oliver Pedersen.[1] It offers various services for multiplayer game developers, including file hosting and versioning, databases (BigDB), player accounts (PlayerObjects), and payment processing (PayVault), among others.[2]
PlayerIO's parent company, PlayerScale, was acquired by Yahoo in 2013,[3] and the service was briefly rebranded, using the Yahoo Games Network label.[4] It would rebrand again, using the name PlayerIO after being acquired by The Games Platform Company in 2016.[5]
Everybody Edits
Everybody Edits was created with the intent of being a sample game showcasing the persistent multiplayer capabilities of PlayerIO.[6] It used many of PlayerIO's features.
Gallery
-
The Player.IO logo, from 2009-2013.
-
The Player.IO loader, seen in earlier versions of Everybody Edits.
-
A promotional screenshot of Everybody Edits' BigDB page.
References
- ↑ "About us" – Odpy, February 28, 2009. (Archived)
- ↑ "PlayerIO Backend Game Services - Documentation" – PlayerIO. (Archived)
- ↑ "Yahoo Acquires Gaming Infrastructure Startup PlayerScale" – TechCrunch, May 23, 2013. (Archived)
- ↑ "Player.IO is now part of Yahoo Games Network" – PlayerIO, March 21, 2014. (Archived)
- ↑ "THE GAMES PLATFORM COMPANY BUYS YAHOO GAMES BACKEND SERVICES" – PlayerIO Forums, April 9, 2016. (Archived)
- ↑ "What Multiplayer game should I build using Flixel" – Flixel Forums, February 24, 2010. (Archived)


