Simon Farshid (also known as Processor), is an Administrator on Everybody Edits and the EE Forums. Processor joined Everybody Edits on March 14, 2011, 2:26 PM GMT. He was first mentioned on the forums on February 22, 2015 and became a forum admin two days later. Processor is best known for his Bots written in C#, of which Yo!Scroll (early 2012) and Yo!Scroll Infinite, and his leadership in the community. He also won the Halloween Contest 2011 first place.
Yo!Scroll is a vertical side-scrolling game where you try to stay on the board until the other players fall off. Its design is based on the look of a heart rate monitor. They have been developing this bot in secret since the end of 2011, and they aren't planning to release it to the public. YoScroll! and Yo!Scroll Infinite's appearances have been limited, because Processor is worried that Yo!Scroll will become boring if users can play it whenever they want to. Since Firefox is required to run Yo!Scroll (as it is dependent on WPE Pro, and runs as a single injectable process) technical limitations make it difficult to have the bot running for long periods of time.
While technical limitations exist, when the bot does go online, the room quickly exceeded maximum capacity within about 10 minutes. Many users have complained that they haven't been able to play Yo!Scroll, even when it's online, because users usually do not leave the room after they have joined. Processor has tried to combat this by kicking users after a certain amount of inactivity, and, in the past, requiring a minimum level requirement.
The original version of Yo!Scroll is a vertical side-scrolling game where you try to stay on the moving platform and complete challenges to win. This new version is unique because it uses invisible portals to make the scroll loop infinite, thus the name of the bot. The last time this bot was online was October 25th, 2015. It was only online for approximately 20 minutes before being closed.
EE Tron was a level created for Battle of the Bots. It was based off the game Tron. The game consisted of various blocks of different colors so that they looked like a snake. The objective of the game was watching the minimap and moving while trying to avoid touching other players' snakes. It was the first publicly released bot from Processor to use BotBits.