Difference between revisions of "Everybody Edits"

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[[File:R6z9hJj.png|thumb|250px|The game's text-only logo]]
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[[File:MkdHRmD.png|thumb|250px|The logo of ''Everybody Edits''.]]
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'''''Everybody Edits''''' was a game originally created by [[Chris Benjaminsen]]. It was a real-time, multiplayer, two-dimensional platform game where players interact and create [[worlds]] for others to enjoy. There was no real goal in the game, rather it acts as a sandbox where users can create experiences for each other.
  
'''''Everybody Edits''''' is an online platform game created by [[Chris|Chris Benjaminsen]].
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The game officially released March 13, 2010.
  
== History ==
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The game was discontinued on December 30, 2020 7:00 PM EST and it was replaced by [[Everybody Edits Offline]].
  
=== Platform Sandbox ===
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==History==
''Everybody Edits'' began as a simple test grounds for Chris, called ''[http://www.newgrounds.com/portal/view/538214 Platform Sandbox]''. Also referred to as EE 0.1 now, it had minimal features, only having the minimap, 6 original smileys ([[File:The Standard smiley.png]], [[File:Big smile.png]], [[File:Tongue smiley.png]], [[File:Happy smiley.png]], [[File:Grbml smiley.png]], and [[File:Sad smiley.png]] smileys), and the following blocks: Gravity, Basic, Brick (excluding the tan & dark red), '_' faced block, Metal, and the leaked, old black brick. It gained popularity and continued to grow.
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===Flixel Walker===
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Prior to any known public versions of Everybody Edits, Chris Benjaminsen started in a thread in the Flixel forums February 24, 2010, about making a game using the Flixel Engine and PlayerIO. On March 3, Benjaminsen announced he started the game. A user named lithander suggested making the player appear as [[Smiley]], which Benjaminsen appears to have added to the game March 5.<ref>[http://web.archive.org/web/20100615094626/http://flixel.org/forums/index.php?topic=1098.0 What Multiplayer game should I build using Flixel]</ref> Benjaminsen called the game '''Flixel Walker'''.
  
=== Everybody Edits 0.5+ ===
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===Multiplayer Platformworld and Platform Sandbox===
Chris made EE 0.5, the first real version of EE. This consisted of a lobby, with only open worlds in it. There were no blocks or smileys added, though. When it was added, people would gather in one room (most of the time, the top corner one), and major trolling would occur. At the peak of its time, at least 1 person would be in every room. This changed when EE 0.6 came out.
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On March 1, 2010, Benjaminsen uploaded [http://www.newgrounds.com/portal/view/529148 Multiplayer Platformworld] on Newgrounds, as well as Platform Sandbox on Nonoba.<ref>[http://web.archive.org/web/20100328082230/http://nonoba.com/chris News for Chris - nonoba.com]</ref> Early versions had minimal features: the [[minimap]], six [[Smileys]], multiplayer, a few [[Blocks]], and the Gravity [[Action]] package. It gained popularity and continued to grow.
  
=== Everybody Edits 0.6+ ===
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===[http://old.everybodyedits.com Old Everybody Edits]===
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On March 7, 2010, Benjaminsen settled on the name Everybody Edits.<ref>[http://web.archive.org/web/20100309172043/http://www.newgrounds.com/portal/view/529716 Everybody Edits]</ref> This consisted of a small hub filled with a set number of Worlds in it. People would collaborate in Worlds without the [[chat]] system. At the peak of its time, at least one person would be in every room.
  
EE 0.6 included naming rooms, and locking them with a code. Moving with WASD was added, direct linking with www.everybodyedits.com was added, and new blocks were added. When naming & locking levels came out, crews began to form. The caution block was the first addition to the blocks. When the next set of blocks were added, Chris also added an up and down arrow to scroll through the blocks. Many complaints about not being able to use the old black block anymore made Chris add a new black block with a little shine on it . Many of these block updates merge into EE 0.7.
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===[http://classic.everybodyedits.com Update 1.0+]===
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''Everybody Edits'' 1.0 was announced April 10, 2011.<ref>[https://everybodyedits.wordpress.com/2011/04/10/announcing-everybody-edits-1-0/ Announcing Everybody Edits 1.0]</ref> It is unclear when the update actually occurred, and the Beta Program website stopped showing update numbers May 14, 2011, or earlier.<ref>[http://web.archive.org/web/20110514134042/http://beta.everybodyedits.com/ Everybody Edits Beta Program]</ref>
  
=== Everybody Edits 0.7+ ===
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In the following years, the game introduced many things, including a new [[lobby]], chat, [[shop]], [[tiles]], [[Smileys]], [[Beta]], [[Builders Club]], and many other features. Its owners consisted of Benjaminsen, [[MrShoe]], [[NVD]], and [[Nou]].
  
As EE 0.7 rolled in, many blocks and smileys were added. Keys, Locks, and Gates were the first functional additions to the game. This spawned the first series of "Trap Rooms", later renamed to bosses or key bosses. A few other additions to the blocks were Crowns, Grass, the tan and dark red Bricks, and Coins. Gold coins were added first, then blue for a short time. Chris took the blue coins off instantly and asked to reach a donation of $500 USD before he re-added them. Major trolling, as of flying (There was no God Mode then) and and jumping really high were done by trolls/hackers. This was fixed by an anti-hack. Also, the first non-free thing that was added to EE, the Smiley Package, consisted of the 6 Beta smileys, and it cost $5 USD for them. People were getting mad that they had to pay so much, so Chris let players choose the price for a short time (Whoever had the Smiley Package got Beta for free later on).
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===[http://everybodyedits.com Update 2.0]===
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Everybody Edits 2.0 was released on August 20, 2015, and introduced long awaited features, like [[Campaigns]], [[Crews]], new [[Auras]], username changes, Effect Action items, and more.<ref>[https://everybodyedits.wordpress.com/2015/08/20/everybody-edits-2-0-is-here/ Everybody Edits 2.0 is here!]</ref> Its owners consisted of [[Nou]], [[NVD]], and [[Xenonetix]].
  
=== Everybody Edits 0.8+ ===
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===Update 3.0 / Everybody Edits Universe===
During this time, Chris was mostly doing bug fixes, but also made the new interface (dragging blocks into the menu), user accounts (first used only Facebook, then made EE only accounts), and most importantly, made Beta. After the new block interface was added for Free & Beta, Chris focused on Beta more. Beta first cost $10 USD (Beta use + Smiley Package), and people were mad that whoever payed a penny to get the Smiley Package, got to play Beta for free. Chris later lowered the price down a nickel ($9.95 USD). the very first additions to beta were fullscreen and mute (The only use mute has is to turn off the coin sounds). Saved worlds was one of the last additions of EE 0.8. Chris mainly uses Beta at first to test new features before Free users. It was almost a month before the Free EE got updated again (To EE 9.0).
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Everybody Edits 3.0, also known as the rEEboot, was a planned new version for Everybody Edits. It was in development even before Everybody Edits 2.0, and has gone through many different revisions. The update was originally planned to be in the Unity engine, but this was idea was eventually scrapped. The Unity version was being developed by Nou. Its last owner was Xenonetix.
  
=== Everybody Edits 0.9+ ===
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Players could get into the beta test by having [[Beta]] or Patreon.
EE 0.9 is the most recent time for EE (0.9.2.1), and many new features, including chat, the shop, and profiles. Many additions to the shop were different sized worlds, smileys, and blocks/items.
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=== Everybody Edits 1.0+ ===
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Xenonetix predicted the update would be "ready for Beta Launch early into 2019, if not sooner".<ref>[https://forums.everybodyedits.com/viewtopic.php?id=41928 The Everybody Edits Long-Term Plan & Staff Team!]</ref> Everybody Edits Universe's development was later cancelled.
  
This version does not exist yet, but this will be when ''Everybody Edits'' will officially be Version 1. Chris and the other developers are currently in a "development sprint" for version 1.0 of EE.
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===Everybody Edits!===
  
== External Links ==
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Announced February 3, 2021, the current planned revival of the game is named ''Everybody Edits!'', directed by Satanya, with "its own unique artstyle, new soundtrack, style, ideas, plans".<ref>[https://forums.everybodyedits.com/viewtopic.php?id=47408 Everybody Edits: Satanya's Next Sacrifice ☆]</ref>
[http://old.everybodyedits.com Classic ''Everybody Edits'']
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Satanya has described the game as having a scope much larger than the previous games, with massive block packs, and "a planned customisation system, a fleshed out Zones system similar to what EEU had tried to achieve, new action blocks, and even some things like a Hub World in the lobby, a particle system, unique death animations, vision zones, liquid zones, secret zones, weather zones, different methods and tools to edit your world with (for instance, symmetrical worlds!) and another way to play entirely that I don't want to spoil still." <ref>[https://forums.everybodyedits.com/viewtopic.php?id=47726 Everybody Edits || Status of development]</ref> The game is powerful enough to support a world with a size of 100,000x100,000.<ref>[https://forums.everybodyedits.com/viewtopic.php?id=47527 Everybody Edits! Interview with Lead Dev ☆]</ref>
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==References==
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<references/>

Latest revision as of 23:46, 3 December 2024

The game's text-only logo
The logo of Everybody Edits.

Everybody Edits was a game originally created by Chris Benjaminsen. It was a real-time, multiplayer, two-dimensional platform game where players interact and create worlds for others to enjoy. There was no real goal in the game, rather it acts as a sandbox where users can create experiences for each other.

The game officially released March 13, 2010.

The game was discontinued on December 30, 2020 7:00 PM EST and it was replaced by Everybody Edits Offline.

History

Flixel Walker

Prior to any known public versions of Everybody Edits, Chris Benjaminsen started in a thread in the Flixel forums February 24, 2010, about making a game using the Flixel Engine and PlayerIO. On March 3, Benjaminsen announced he started the game. A user named lithander suggested making the player appear as Smiley, which Benjaminsen appears to have added to the game March 5.[1] Benjaminsen called the game Flixel Walker.

Multiplayer Platformworld and Platform Sandbox

On March 1, 2010, Benjaminsen uploaded Multiplayer Platformworld on Newgrounds, as well as Platform Sandbox on Nonoba.[2] Early versions had minimal features: the minimap, six Smileys, multiplayer, a few Blocks, and the Gravity Action package. It gained popularity and continued to grow.

Old Everybody Edits

On March 7, 2010, Benjaminsen settled on the name Everybody Edits.[3] This consisted of a small hub filled with a set number of Worlds in it. People would collaborate in Worlds without the chat system. At the peak of its time, at least one person would be in every room.

Update 1.0+

Everybody Edits 1.0 was announced April 10, 2011.[4] It is unclear when the update actually occurred, and the Beta Program website stopped showing update numbers May 14, 2011, or earlier.[5]

In the following years, the game introduced many things, including a new lobby, chat, shop, tiles, Smileys, Beta, Builders Club, and many other features. Its owners consisted of Benjaminsen, MrShoe, NVD, and Nou.

Update 2.0

Everybody Edits 2.0 was released on August 20, 2015, and introduced long awaited features, like Campaigns, Crews, new Auras, username changes, Effect Action items, and more.[6] Its owners consisted of Nou, NVD, and Xenonetix.

Update 3.0 / Everybody Edits Universe

Everybody Edits 3.0, also known as the rEEboot, was a planned new version for Everybody Edits. It was in development even before Everybody Edits 2.0, and has gone through many different revisions. The update was originally planned to be in the Unity engine, but this was idea was eventually scrapped. The Unity version was being developed by Nou. Its last owner was Xenonetix.

Players could get into the beta test by having Beta or Patreon.

Xenonetix predicted the update would be "ready for Beta Launch early into 2019, if not sooner".[7] Everybody Edits Universe's development was later cancelled.

Everybody Edits!

Announced February 3, 2021, the current planned revival of the game is named Everybody Edits!, directed by Satanya, with "its own unique artstyle, new soundtrack, style, ideas, plans".[8]

Satanya has described the game as having a scope much larger than the previous games, with massive block packs, and "a planned customisation system, a fleshed out Zones system similar to what EEU had tried to achieve, new action blocks, and even some things like a Hub World in the lobby, a particle system, unique death animations, vision zones, liquid zones, secret zones, weather zones, different methods and tools to edit your world with (for instance, symmetrical worlds!) and another way to play entirely that I don't want to spoil still." [9] The game is powerful enough to support a world with a size of 100,000x100,000.[10]

References

  1. What Multiplayer game should I build using Flixel
  2. News for Chris - nonoba.com
  3. Everybody Edits
  4. Announcing Everybody Edits 1.0
  5. Everybody Edits Beta Program
  6. Everybody Edits 2.0 is here!
  7. The Everybody Edits Long-Term Plan & Staff Team!
  8. Everybody Edits: Satanya's Next Sacrifice ☆
  9. Everybody Edits || Status of development
  10. Everybody Edits! Interview with Lead Dev ☆