Difference between revisions of "Everybody Edits"

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[[File:R6z9hJj.png|thumb|250px]]
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[[File:R6z9hJj.png|thumb|250px|The game's text-only logo]]
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[[File:MkdHRmD.png|thumb|250px|The logo of ''Everybody Edits''.]]
[[Everybody Edits]] is a game created by [[Chris|Chris Benjaminsen]]. It is a real-time, multiplayer, two-dimensional, platform game where players interact and create worlds for others to enjoy. There is no real goal in the game, rather it acts as a sandbox where users can create experiences for each other.
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'''''Everybody Edits''''' was a game originally created by [[Chris Benjaminsen]]. It was a real-time, multiplayer, two-dimensional platform game where players interact and create [[worlds]] for others to enjoy. There was no real goal in the game, rather it acts as a sandbox where users can create experiences for each other.
  
==Everybody Edits on Android<ref>http://eeforums.cf/viewtopic.php?pid=494651 - #7 post by Thanel</ref>==
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The game officially released March 13, 2010.
Thanel is the only one who develops the Android application of ''Everybody Edits''. He will not have a lot of free time to work on it for around 2015 April 15 (as Thanel said around one and a half month in 2015 March 31) which means that until then the development will go very slowly (although he is currently doing some solid changes in the core to speed up later development).
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== History ==
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The game was discontinued on December 30, 2020 7:00 PM EST and it was replaced by [[Everybody Edits Offline]].
=== Platform Sandbox ===
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''Everybody Edits'' began as a simple test grounds for Chris, called ''[http://www.newgrounds.com/portal/view/538214 Platform Sandbox]''. Also referred to as EE 0.1 now, it had minimal features, only having the minimap, 6 original smileys, [[File:Original_Six_Smilies.png|frame|The original six smilies|alt=The original six smilies]] and the following blocks: Gravity, Basic, Brick (excluding the tan & dark red), '_' faced block, Metal, and the leaked, old black brick. It gained popularity and continued to grow.
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=== Everybody Edits 0.5+ ===
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==History==
Chris made EE 0.5, the first real version of EE. This consisted of a lobby, with only open worlds in it. There were no blocks or smileys added, though. When it was added, people would gather in one room (most of the time, the top corner one), and major trolling would occur. At the peak of its time, at least 1 person would be in every room. This changed when EE 0.6 came out.
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===Flixel Walker===
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The first version of the game was a test by Benjaminsen on March 3, 2010 to test the Flixel Engine. He called it '''Flixel Walker''', and it started in [http://forums.flixel.org/index.php?topic=1098.0 a thread in the Flixel forums].
  
=== Everybody Edits 0.6+ ===
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===Multiplayer Platformworld===
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After Flixel Walker, he started a simple testing ground called [http://www.newgrounds.com/portal/view/529148 Multiplayer Platformworld]. It had minimal features: the [[minimap]], six [[Smileys]], multiplayer, a few [[Blocks]], and the Gravity [[Action]] package. It gained popularity and continued to grow.
  
EE 0.6 included naming rooms, and locking them with a code. Moving with WASD was added, direct linking with www.everybodyedits.com was added, and new blocks were added. When naming & locking levels came out, crews began to form. The caution block was the first addition to the blocks. When the next set of blocks were added, Chris also added an up and down arrow to scroll through the blocks. Many complaints about not being able to use the old black block anymore made Chris add a new black block with a little shine on it . Many of these block updates merge into EE 0.7.
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===[http://old.everybodyedits.com Old Everybody Edits]===
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Chris soon rebranded this to become Everybody Edits, the first real version of the game. This consisted of a small hub filled with a set number of Worlds in it. When it was released, people would collaborate in Worlds without the [[chat]] system. At the peak of its time, at least one person would be in every room.
  
=== Everybody Edits 0.7+ ===
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===[http://classic.everybodyedits.com Update 1.0+]===
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''Everybody Edits'' 1.0 introduced many things, including a new [[lobby]], chat, [[shop]], [[tiles]], [[Smileys]], [[Beta]], [[Builders Club]], and many other features. Its owners consisted of Benjaminsen, [[MrShoe]], [[NVD]], and [[Nou]]. It was released on April 2011.
  
As EE 0.7 rolled in, many blocks and smileys were added. Keys, Locks, and Gates were the first functional additions to the game. This spawned the first series of "Trap Rooms", later renamed to bosses or key bosses. A few other additions to the blocks were Crowns, Grass, the tan and dark red Bricks, and Coins. Gold coins were added first, then blue for a short time. Chris took the blue coins off instantly and asked to reach a donation of $500 USD before he re-added them. Major trolling, as of flying (There was no God Mode then) and and jumping really high were done by trolls/hackers. This was fixed by an anti-hack. Also, the first non-free thing that was added to EE, the Smiley Package, consisted of the 6 Beta smileys, and it cost $5 USD for them. People were getting mad that they had to pay so much, so Chris let players choose the price for a short time (Whoever had the Smiley Package got Beta for free later on).
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===[http://everybodyedits.com Update 2.0]===
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Everybody Edits 2.0 introduced long awaited features, like [[Campaigns]], [[Crews]], new [[Auras]], username changes, Effect Action items, and more. Its owners consisted of [[Nou]], [[Nvd]], and [[Xenonetix]]. It was released on August 20, 2015.
  
=== Everybody Edits 0.8+ ===
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===Update 3.0 / Everybody Edits Universe===
During this time, Chris was mostly doing bug fixes, but also made the new interface (dragging blocks into the menu), user accounts (first used only Facebook, then made EE only accounts), and most importantly, made Beta. After the new block interface was added for Free & Beta, Chris focused on Beta more. Beta first cost $10 USD (Beta use + Smiley Package), and people were mad that whoever payed a penny to get the Smiley Package, got to play Beta for free. Chris later lowered the price down a nickel ($9.95 USD). the very first additions to beta were fullscreen and mute (The only use mute has is to turn off the coin sounds). Saved worlds was one of the last additions of EE 0.8. Chris mainly uses Beta at first to test new features before Free users. It was almost a month before the Free EE got updated again (To EE 9.0).
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Everybody Edits 3.0, also known as the rEEboot, is a promised new version for Everybody Edits. It has been in development even before Everybody Edits 2.0, and has gone through many different revisions. The update was originally planned to be in the Unity engine, but this was idea was eventually scrapped. The Unity version was being developed by Nou. The current owner is Xenonetix.
  
=== Everybody Edits 0.9+ ===
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Currently, you can get into the beta test by having [[Beta]] or Patreon.
EE 0.9 is the most recent time for EE (0.9.2.1), and many new features, including chat, the shop, and profiles. Many additions to the shop were different sized worlds, smileys, and blocks/items.
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=== Everybody Edits 1.0+ ===
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''Everybody Edits'' 3.0 "will be ready for Beta Launch early into 2019, if not sooner!"<ref>https://forums.everybodyedits.com/viewtopic.php?id=41928</ref>
 
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This version does not exist yet, but this will be when ''Everybody Edits'' will officially be Version 1. Chris and the other developers are currently in a "development sprint" for version 1.0 of EE.
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== External Links ==
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[http://old.everybodyedits.com Classic ''Everybody Edits'']
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==References==
 
==References==
 
<references/>
 
<references/>

Latest revision as of 03:45, 9 January 2021

The game's text-only logo
The logo of Everybody Edits.

Everybody Edits was a game originally created by Chris Benjaminsen. It was a real-time, multiplayer, two-dimensional platform game where players interact and create worlds for others to enjoy. There was no real goal in the game, rather it acts as a sandbox where users can create experiences for each other.

The game officially released March 13, 2010.

The game was discontinued on December 30, 2020 7:00 PM EST and it was replaced by Everybody Edits Offline.

History

Flixel Walker

The first version of the game was a test by Benjaminsen on March 3, 2010 to test the Flixel Engine. He called it Flixel Walker, and it started in a thread in the Flixel forums.

Multiplayer Platformworld

After Flixel Walker, he started a simple testing ground called Multiplayer Platformworld. It had minimal features: the minimap, six Smileys, multiplayer, a few Blocks, and the Gravity Action package. It gained popularity and continued to grow.

Old Everybody Edits

Chris soon rebranded this to become Everybody Edits, the first real version of the game. This consisted of a small hub filled with a set number of Worlds in it. When it was released, people would collaborate in Worlds without the chat system. At the peak of its time, at least one person would be in every room.

Update 1.0+

Everybody Edits 1.0 introduced many things, including a new lobby, chat, shop, tiles, Smileys, Beta, Builders Club, and many other features. Its owners consisted of Benjaminsen, MrShoe, NVD, and Nou. It was released on April 2011.

Update 2.0

Everybody Edits 2.0 introduced long awaited features, like Campaigns, Crews, new Auras, username changes, Effect Action items, and more. Its owners consisted of Nou, Nvd, and Xenonetix. It was released on August 20, 2015.

Update 3.0 / Everybody Edits Universe

Everybody Edits 3.0, also known as the rEEboot, is a promised new version for Everybody Edits. It has been in development even before Everybody Edits 2.0, and has gone through many different revisions. The update was originally planned to be in the Unity engine, but this was idea was eventually scrapped. The Unity version was being developed by Nou. The current owner is Xenonetix.

Currently, you can get into the beta test by having Beta or Patreon.

Everybody Edits 3.0 "will be ready for Beta Launch early into 2019, if not sooner!"[1]

References

  1. https://forums.everybodyedits.com/viewtopic.php?id=41928