Difference between revisions of "Everybody Edits"
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==History== | ==History== | ||
===Flixel Walker=== | ===Flixel Walker=== | ||
− | The first version of the game was a test by Benjaminsen on March 3, 2010 to test the Flixel Engine. He called it '''Flixel Walker''', and it started in [http:// | + | The first version of the game was a test by Benjaminsen on March 3, 2010 to test the Flixel Engine. He called it '''Flixel Walker''', and it started in a thread in the Flixel forums.<ref>[http://web.archive.org/web/20100615094626/http://flixel.org/forums/index.php?topic=1098.0 What Multiplayer game should I build using Flixel]</ref> |
===Multiplayer Platformworld=== | ===Multiplayer Platformworld=== | ||
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===Update 3.0 / Everybody Edits Universe=== | ===Update 3.0 / Everybody Edits Universe=== | ||
− | Everybody Edits 3.0, also known as the rEEboot, is a promised new version for Everybody Edits. It | + | Everybody Edits 3.0, also known as the rEEboot, is a promised new version for Everybody Edits. It was in development even before Everybody Edits 2.0, and has gone through many different revisions. The update was originally planned to be in the Unity engine, but this was idea was eventually scrapped. The Unity version was being developed by Nou. Its last owner was Xenonetix. |
− | + | Players could get into the beta test by having [[Beta]] or Patreon. | |
− | + | Xenonetix predicted the update would be "ready for Beta Launch early into 2019, if not sooner".<ref>[https://forums.everybodyedits.com/viewtopic.php?id=41928 The Everybody Edits Long-Term Plan & Staff Team!]</ref> Everybody Edits Universe's development was later cancelled. | |
+ | |||
+ | ===Everybody Edits!=== | ||
+ | |||
+ | Announced February 3, 2021, the current planned revival of the game is named ''Everybody Edits!'', directed by Satanya, with "its own unique artstyle, new soundtrack, style, ideas, plans".<ref>[https://forums.everybodyedits.com/viewtopic.php?id=47408 Everybody Edits: Satanya's Next Sacrifice ☆]</ref> | ||
+ | |||
+ | Satanya has described the game as having a scope much larger than the previous games, with massive block packs, and "a planned customisation system, a fleshed out Zones system similar to what EEU had tried to achieve, new action blocks, and even some things like a Hub World in the lobby, a particle system, unique death animations, vision zones, liquid zones, secret zones, weather zones, different methods and tools to edit your world with (for instance, symmetrical worlds!) and another way to play entirely that I don't want to spoil still." <ref>[https://forums.everybodyedits.com/viewtopic.php?id=47726 Everybody Edits || Status of development]</ref> The game is powerful enough to support a world with a size of 100,000x100,000.<ref>[https://forums.everybodyedits.com/viewtopic.php?id=47527 Everybody Edits! Interview with Lead Dev ☆]</ref> | ||
==References== | ==References== | ||
<references/> | <references/> |
Revision as of 22:47, 3 December 2024
Everybody Edits was a game originally created by Chris Benjaminsen. It was a real-time, multiplayer, two-dimensional platform game where players interact and create worlds for others to enjoy. There was no real goal in the game, rather it acts as a sandbox where users can create experiences for each other.
The game officially released March 13, 2010.
The game was discontinued on December 30, 2020 7:00 PM EST and it was replaced by Everybody Edits Offline.
Contents
History
Flixel Walker
The first version of the game was a test by Benjaminsen on March 3, 2010 to test the Flixel Engine. He called it Flixel Walker, and it started in a thread in the Flixel forums.[1]
Multiplayer Platformworld
After Flixel Walker, he started a simple testing ground called Multiplayer Platformworld. It had minimal features: the minimap, six Smileys, multiplayer, a few Blocks, and the Gravity Action package. It gained popularity and continued to grow.
Old Everybody Edits
Chris soon rebranded this to become Everybody Edits, the first real version of the game. This consisted of a small hub filled with a set number of Worlds in it. When it was released, people would collaborate in Worlds without the chat system. At the peak of its time, at least one person would be in every room.
Update 1.0+
Everybody Edits 1.0 introduced many things, including a new lobby, chat, shop, tiles, Smileys, Beta, Builders Club, and many other features. Its owners consisted of Benjaminsen, MrShoe, NVD, and Nou. It was released on April 2011.
Update 2.0
Everybody Edits 2.0 introduced long awaited features, like Campaigns, Crews, new Auras, username changes, Effect Action items, and more. Its owners consisted of Nou, Nvd, and Xenonetix. It was released on August 20, 2015.
Update 3.0 / Everybody Edits Universe
Everybody Edits 3.0, also known as the rEEboot, is a promised new version for Everybody Edits. It was in development even before Everybody Edits 2.0, and has gone through many different revisions. The update was originally planned to be in the Unity engine, but this was idea was eventually scrapped. The Unity version was being developed by Nou. Its last owner was Xenonetix.
Players could get into the beta test by having Beta or Patreon.
Xenonetix predicted the update would be "ready for Beta Launch early into 2019, if not sooner".[2] Everybody Edits Universe's development was later cancelled.
Everybody Edits!
Announced February 3, 2021, the current planned revival of the game is named Everybody Edits!, directed by Satanya, with "its own unique artstyle, new soundtrack, style, ideas, plans".[3]
Satanya has described the game as having a scope much larger than the previous games, with massive block packs, and "a planned customisation system, a fleshed out Zones system similar to what EEU had tried to achieve, new action blocks, and even some things like a Hub World in the lobby, a particle system, unique death animations, vision zones, liquid zones, secret zones, weather zones, different methods and tools to edit your world with (for instance, symmetrical worlds!) and another way to play entirely that I don't want to spoil still." [4] The game is powerful enough to support a world with a size of 100,000x100,000.[5]