Everybody Edits
Everybody Edits was a game originally created by Chris Benjaminsen. It was a real-time, multiplayer, two-dimensional platform game where players interact and create worlds for others to enjoy. There was no real goal in the game, rather it acts as a sandbox where users can create experiences for each other.
The game officially released March 13, 2010.
The game was discontinued on December 30, 2020 7:00 PM EST and it was replaced by Everybody Edits Offline.
Contents
History
Flixel Walker
Prior to any known public versions of Everybody Edits, Chris Benjaminsen started in a thread in the Flixel forums February 24, 2010, about making a game using the Flixel Engine and PlayerIO. On March 3, Benjaminsen announced he started the game. A user named lithander suggested making the player appear as Smiley, which Benjaminsen appears to have added to the game March 5.[1] Benjaminsen called the game Flixel Walker.
Multiplayer Platformworld and Platform Sandbox
On March 1, 2010, Benjaminsen uploaded Multiplayer Platformworld on Newgrounds, as well as Platform Sandbox on Nonoba.[2] Early versions had minimal features: the minimap, six Smileys, multiplayer, a few Blocks, and the Gravity Action package. It gained popularity and continued to grow.
Old Everybody Edits
On March 7, 2010, Benjaminsen settled on the name Everybody Edits.[3] This consisted of a small hub filled with a set number of Worlds in it. People would collaborate in Worlds without the chat system. At the peak of its time, at least one person would be in every room.
Update 1.0+
Everybody Edits 1.0 was announced April 10, 2011.[4] It is unclear when the update actually occurred, and the Beta Program website stopped showing update numbers May 14, 2011, or earlier.[5]
In the following years, the game introduced many things, including a new lobby, chat, shop, tiles, Smileys, Beta, Builders Club, and many other features. Its owners consisted of Benjaminsen, MrShoe, NVD, and Nou.
Update 2.0
Everybody Edits 2.0 was released on August 20, 2015, and introduced long awaited features, like Campaigns, Crews, new Auras, username changes, Effect Action items, and more.[6] Its owners consisted of Nou, NVD, and Xenonetix.
Update 3.0 / Everybody Edits Universe
Everybody Edits 3.0, also known as the rEEboot, was a planned new version for Everybody Edits. It was in development even before Everybody Edits 2.0, and has gone through many different revisions. The update was originally planned to be in the Unity engine, but this was idea was eventually scrapped. The Unity version was being developed by Nou. Its last owner was Xenonetix.
Players could get into the beta test by having Beta or Patreon.
Xenonetix predicted the update would be "ready for Beta Launch early into 2019, if not sooner".[7] Everybody Edits Universe's development was later cancelled.
Everybody Edits!
Announced February 3, 2021, the current planned revival of the game is named Everybody Edits!, directed by Satanya, with "its own unique artstyle, new soundtrack, style, ideas, plans".[8]
Satanya has described the game as having a scope much larger than the previous games, with massive block packs, and "a planned customisation system, a fleshed out Zones system similar to what EEU had tried to achieve, new action blocks, and even some things like a Hub World in the lobby, a particle system, unique death animations, vision zones, liquid zones, secret zones, weather zones, different methods and tools to edit your world with (for instance, symmetrical worlds!) and another way to play entirely that I don't want to spoil still." [9] The game is powerful enough to support a world with a size of 100,000x100,000.[10]
References
- ↑ What Multiplayer game should I build using Flixel
- ↑ News for Chris - nonoba.com
- ↑ Everybody Edits
- ↑ Announcing Everybody Edits 1.0
- ↑ [http://web.archive.org/web/20110514134042/http://beta.everybodyedits.com/
- ↑ Everybody Edits 2.0 is here!
- ↑ The Everybody Edits Long-Term Plan & Staff Team!
- ↑ Everybody Edits: Satanya's Next Sacrifice ☆
- ↑ Everybody Edits || Status of development
- ↑ Everybody Edits! Interview with Lead Dev ☆