Magic Class: Difference between revisions

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'''Magic Classes'''<ref>[http://blog.everybodyedits.com/2012/11/21/magic-coins-magical-class-and-woots/ Blog Post]</ref> were a modification of the original [[Magic]] system in '''Everybody Edits''' that allowed players to rank up. In prior versions, Magic decayed over time meaning that it was possible to drop a class when the players are not active. Magic is found in a shape of a [[Coin]]. When a player touched a Coin, there was a chance for it to be a [[Magic Coin]]. The Magic Coin then went towards the player's total Magic, points required for them to level up.
 
'''Magic Classes''' were a modification of the original [[Magic]] system in ''Everybody Edits'' that allowed players to rank up by collecting [[Magic Coin]]s. In prior versions, Magic decayed over time meaning that it was possible to drop a class when the players are not active. Magic is found in a shape of a [[Coin]]. When a player touched a Coin, there was a chance for it to be a Magic Coin. The Magic Coin then went towards the player's total Magic, points required for them to level up.  
[[File:Magiccoinanim2.jpg|frame|Magic Coin as seen in-game.]]
[[File:Magiccoinanim2.jpg|frame|Magic Coin as seen in-game.]]
==History==
Magic Classes were announced November 14, 2012 and given to beta users, under the name of Woots.<ref>[https://everybodyedits.wordpress.com/2012/11/14/woot-in-the-world/ Blog Post]</ref>  This name was quickly changed when confusion about the difference between Magic Classes and the [[Woots]] system rose.
Magic classes were made public November 21, 2012, now under its current name.<ref>[http://blog.everybodyedits.com/2012/11/21/magic-coins-magical-class-and-woots/ Blog Post]</ref>


On February 24, 2015, Magic Classes were removed from the game.
On February 24, 2015, Magic Classes were removed from the game.


==History==
==Functionality==
If a player were to find a Magic Coin, it would add 1 point to the player's total Magic bar. When the bar was full, the player would rank up, with the highest rank being 12. In older versions of the system, total Magic would fade over time, which was displayed by a circle graph. [[Builder's Club]] members were the only ones who did not suffer from Magic decay. It was later removed for all players. There was also a tab that showed how much Magic the player had collected in a single day. The tab could be found on top of the screen whenever a player was in a level. If the mouse cursor was held over the tab it would scroll down to show how much Magic the player had collected that day.
 
If a player were to find a Magic Coin, it would add one point to the player's total Magic bar. When the bar was full, the player would rank up, with the highest rank being 12. In older versions of the system, total Magic would fade over time, which was displayed by a circle graph. [[Builders Club]] members were the only ones who did not suffer from Magic decay. It was later removed for all players. There was also a tab that showed how much Magic the player had collected in a single day. The tab could be found on top of the screen whenever a player was in a level. If the mouse cursor was held over the tab, it would scroll down to show how much Magic the player had collected that day.


When a player ranked up, the player's maximum [[Energy]] increased and a badge temporarily appeared above the player. This badge was displayed on the user profile and was different for each class.
When a player ranked up, the player's maximum [[Energy]] increased and a badge temporarily appeared above the player. This badge was displayed on the user profile and was different for each class.


There was no limit to how many Magic Coins a player can get in a single day, and the chances to get Magic Coins were quite high.
There was no limit to how many Magic Coins a player could get in a single day, and the chances to get Magic Coins were high compared to the original [[Magic]] system.
 
==List==


{| class="wikitable sortable;"
{| class="wikitable sortable;"
! Badge
! Badge
! Title
! #
! Magic Class
! Magic Class
! Start Coins
! Starting Coin Count
! Coins Required to Next Class
! Coins Required for Next Class
! Max Energy Rewarded
! Max Energy Rewarded
|-
|-
Line 104: Line 114:
|+40
|+40
|}
|}
==Trivia==
*Magic Classes were previously titled Woots. This name was quickly changed when confusion about the difference between Magic Classes and [[Woots]] rose.


==References==
==References==
<references/>
<references/>

Latest revision as of 05:45, 16 April 2026

Magic Classes were a modification of the original Magic system in Everybody Edits that allowed players to rank up by collecting Magic Coins. In prior versions, Magic decayed over time meaning that it was possible to drop a class when the players are not active. Magic is found in a shape of a Coin. When a player touched a Coin, there was a chance for it to be a Magic Coin. The Magic Coin then went towards the player's total Magic, points required for them to level up.

Magic Coin as seen in-game.

History

Magic Classes were announced November 14, 2012 and given to beta users, under the name of Woots.[1] This name was quickly changed when confusion about the difference between Magic Classes and the Woots system rose.

Magic classes were made public November 21, 2012, now under its current name.[2]

On February 24, 2015, Magic Classes were removed from the game.

Functionality

If a player were to find a Magic Coin, it would add one point to the player's total Magic bar. When the bar was full, the player would rank up, with the highest rank being 12. In older versions of the system, total Magic would fade over time, which was displayed by a circle graph. Builders Club members were the only ones who did not suffer from Magic decay. It was later removed for all players. There was also a tab that showed how much Magic the player had collected in a single day. The tab could be found on top of the screen whenever a player was in a level. If the mouse cursor was held over the tab, it would scroll down to show how much Magic the player had collected that day.

When a player ranked up, the player's maximum Energy increased and a badge temporarily appeared above the player. This badge was displayed on the user profile and was different for each class.

There was no limit to how many Magic Coins a player could get in a single day, and the chances to get Magic Coins were high compared to the original Magic system.

List

Badge # Magic Class Starting Coin Count Coins Required for Next Class Max Energy Rewarded
1 Amateur 0 5
-
2 Novice 5 7
5
3 Student 12 8
7
4 Apprentice 20 10
8
5 Regular 30 10
10
6 Journeyman 40 15
10
7 Adept 55 25
15
8 Scholar 80 35
20
9 Mentor 115 50
25
10 Expert 165 65
30
11 Master 230 90 30
12 Grandmaster 320
-
40

References